default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_META V: 4 I: 6 planar { shader textures/onsignal/livecameraimage lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1 // SURFACE_META V: 4 I: 6 planar { shader textures/onsignal/livecameraimage lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2 // SURFACE_META V: 4 I: 6 planar { shader textures/onsignal/livecameraimage lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/redmet4small lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/concrete1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/concrete1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/concrete1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/concrete1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8 // SURFACE_META V: 4 I: 6 planar { shader textures/base_wall/concrete1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9 // SURFACE_META V: 4 I: 6 planar { shader textures/onsignal/onsignal_live lightmapAxis ( 0.000000 -1.000000 0.000000 ) }